hasturtheunspeakable: (Default)
2012-05-21 09:53 pm

App for Last Free City

Player name: Yume
Character Name: Hastur The Unspeakable, Assatur, Xastur, Kaiwan.
Character Canon: Cthulhu Mythos, mainly
Canon point: He has no specific canon point as, being a multidimensional being, he exists simultaneously in all of them.

Background: It would be easier to explain it here, myself. The version I am playing is technically an OC, based mainly on combining all of the canons into one character, going on the theory that, as a multidimensional being, all interpretations of him are valid. (However, I will NOT be using the version from Haiyore! Nyaruko-san because even I have limits as to how brain-breaking I'm going to make this fellow.) Therefore, he is the essence of the madness on the other side of creative genius from the Delta Green RPG; he is Alan Moore's seductive entropy and personification of decadence; he is, lord help us, August Derleth's ridiculously powerful wind elemental and bearer of the Yellow Sign; he is the bizarre curse of the theatre from the Call of Cthulhu RPG fiction; he is the spawn of Yog-Sothoth and capable of bending light and reality according to, er, Brian Lumley, iirc; he is The Feaster From Afar; he is even Ambrose Bierce's benevolent god of shepherds. He is all of these things and which version of him one encounters depends on only two things--his mood and what he's doing at the time.

Abilities: Technically, Hastur, like all the Cthulhu Mythos 'deities,' isn't a god but an insanely ancient and powerful alien being. His powers over wind, light, and even reality can be chalked up to good old-fashioned psychokinesis on an unimaginably grand scale. As a multidimensional being he exists in many places and many times (though not all of them otherwise he'd be Yog-Sothoth), and thus time and reality are limitations that happen to other people. He is capable of simply using his consciousness to manipulate energy and matter. He keeps it to a few signature categories, however, by sheer dint of mun fiat. Otherwise it would get really confusing, really fast. He's got a theme, then, involving aerokinesis, psionic manipulation of light to a coherent light level, telepathic suggestion (including his adoption of the classic Form You Are Comfortable With), and an ability to convert his present body into energy or matter.

Personality: If I had to sum it up in one word: capricious. Hastur goes where his whim takes him, really only doing things if he wants to do them. He's got the sheer power to back up this attitude. As with all Outer Gods he is beyond good and evil and morality. What this means is that he does whatever strikes his fancy at the moment and other beings interpret that as 'good' or 'evil' which is why the Feaster From Afar and the God of Shepherds can be the same being.

Quite often the whim strikes him to walk among humans, as they say. He can feed off of the emotional energy of corporeal beings so, really, it's like going to a buffet to him. A buffet that can hold conversations. In his human form he is haedonistic, selfish, and prone to changing his mind about anything and everything at the slightest provocation. People can, of course, get this trait to work for them, as he's also often easily convinced to follow a suggestion if one makes it sound like a good enough idea.

This is not to say he is unpleasant. Quite the contrary, he is a witty conversationalist, intelligent, observant, and charismatic. He makes himself attractive in every sense of the word--people find themselves agreeing with him without even really knowing what he said, sometimes. It's quite safe to say he is the Platonic Essence of celebrity. Like everything else, however, there is equal chance of people following him to great heights or to their own doom. It all just depends on where he's going.

He has no concept of 'duty' or 'honour' or 'heroism' or 'villainy,' which can sometimes make him appear shockingly naive and at other times disturbingly amoral. Like nature, he's on nobody's side. He'll work with the heroes until he gets bored or fed up, do the same with the villains, wander off to do something completely unrelated, and then just as easily go back to one camp or the other. Unlike nature, however, the trick to keeping him on your side is to make it as appealing as possible. He makes a powerful ally, and a terrifying enemy. He also has no concept of ownership--means he can be ridiculously generous but it also means he can just as likely steal things without batting an eye. Lastly, he has no concept of personal space, with all that that entails. However, he also has no concept of sex, so he routinely leaves people with a raging case of blue balls and... whatever the female equivalent is.

RP Sample: http://testrun-box.dreamwidth.org/40899.html

Notes: He will be wearing a human form most of the time. This means people can live with him unless they have a sensitivity or allergy to Unspeakable Horrors From Beyond.